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Developing Wilderness Challenge in Unity - We've got hands! (part 1 of probably many)
I've gotten started on developing my project in Unity, and (so far) have only had to start over 4 times! I was able to successfully integrate the VR Interaction Framework and place the sample XR rig into an environment level I purchased (which required several other asset packs by the same artists). I've definitely found some gaps in my design document and will be reposting a new version soon with some updates.... plenty more to consider that I'll need to include, like specs
Jan 2, 2023


An excerpt from my upcoming TD at Work guide, "Creating Effective Simulations for Learning"
UPDATE : This published the first week of May 2023! Buy it here: https://www.td.org/td-at-work-guide/simulations-learning-lived-out I just finished my draft for the TD at Work guide I have been invited to write for ATD's TD at Work collection! The full guide will be published in March 2023 and for sale on ATD's website. Here's a sneak peak: Types of simulations for learning What type of simulation you design will depend largely on your content, your modality, and your devel
Nov 29, 2022


Tracking Learner Engagement and Data in XR Learning Experiences
I wrote an article for Evolve SG, check it out here: https://evolve-sg.com/tracking-learner-engagement-and-data-in-xr-learning-experiences/
Nov 24, 2022


DevLearn 22 Recap - Lots of Immersive Fun & Learning in Vegas
DevLearn 2022 was the same wonderful whirlwind, drinking-from-the-firehose event we've come to expect from this annual Las Vegas event. Evolve Solutions Group covered a lot of ground this year: I spoke with Alex Ryan at the Articulate User Conference ("Simulation and Gamification - Blended Learning Strategy"), sharing some of our blended learning solutions including simulations and branching scenarios, for several of our restaurant and utility clients. Alex and James Oakley a
Nov 1, 2022
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